"immateriell" – 2017
As part of a conceptual exhibition at our faculty I developed two installations referring to the exhibitions' topic. The first one is a big projection of GTA running in real time displaying a roadster parked at the beach. Thanks to the game engine the situation, time and weather changed and as the vernissage progressed the remaining group of visitors started to play and taking decisions on what was projected onto the big screen of our main hall. The second installation is a video loop of a chimney fire with sound displayed on a mobile TV stand. Both works displayed not existing in the room and still hat influence in the situation and atmosphere. Apart from influencing the exhibitions dynamic they both contextualize the meaning of time, repeated actions and human interaction.
"immateriell" – 2017
As part of a conceptual exhibition at our faculty I developed two installations referring to the exhibitions' topic. The first one is a big projection of GTA running in real time displaying a roadster parked at the beach. Thanks to the game engine the situation, time and weather changed and as the vernissage progressed the remaining group of visitors started to play and taking decisions on what was projected onto the big screen of our main hall. The second installation is a video loop of a chimney fire with sound displayed on a mobile TV stand. Both works displayed not existing in the room and still hat influence in the situation and atmosphere. Apart from influencing the exhibitions dynamic they both contextualize the meaning of time, repeated actions and human interaction.